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Game Over II
Dinamic, 1988
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Listing Cheat:
Part 1:
1 rem game over 2 part 1 (dinamic)
2 rem infinite lives by waz
3 rem cassette -v1- commodore format
4 for x=268 to 299:read y:c=c+y:poke x,y:next
5 if c<>3662 then print "data error":end
6 poke 157,128:sys 268
7 data 032,044,247,056,169,032,141,219
8 data 003,169,001,141,221,003,076,081
9 data 003,087,065,090,072,169,173,141
10 data 199,116,104,234,238,032,208,096
Download PRG...
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Part 2:
1 rem game over 2 part 2 (dinamic)
2 rem infinite lives by waz
3 rem cassette -v1- commodore format
4 for x=268 to 299:read y:c=c+y:poke x,y:next
5 if c<>3657 then print "data error":end
6 poke 157,128:sys 268
7 data 032,044,247,056,169,032,141,219
8 data 003,169,001,141,221,003,076,081
9 data 003,087,065,090,072,169,173,141
10 data 183,127,104,234,238,032,208,096
Download PRG...
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Part 1 and 2:
1 rem game over 2 (dinamic)
2 rem infinite lives
3 rem cassette -v1- commodore format
4 rem codemasters multihack listing
5 rem (c) warren pilkington/cf 1994, modded by allen monks
6 print "1- game over 2 - part 1"
7 print "2- game over 2 - part 2"
8 input " select cheat";a: if a<1 or a>2 then goto 8
9 for x=512 to 580: read y:c=c+y: poke x,y:next
10 if c<> 7483 then print "data error":end
11 if a=1 then goto 13
12 read y: if y<>-1 then goto 12
13 read y: if y=-1 then poke 157,128:sys 512
14 poke x,y: x=x+1: goto 13
15 data 032,044,247,056,169,016,141,062
16 data 003,169,017,141,064,003,032,108
17 data 245,169,032,141,068,017,169,057
18 data 141,069,017,169,002,141,070,017
19 data 162,255,189,193,016,157,193,002
20 data 202,208,247,162,033,189,159,016
21 data 157,159,002,202,208,247,076,120
22 data 003,072,206,032,208,032,069,002
23 data 104,044,013,220,096
24 rem --------------------------------
25 data 169,173,141,200,152,096,-1
26 data 169,173,141,017,176,096,-1
Download PRG...
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